An app that helps post-secondary students find and plan the purchase of daily living essentials.
User Research, UX/UI Design, Usability Testing, Prototyping, Branding
January 2023 - April 2023
Adrienne Luong, Joanne Luong, Melanie Chang, Shanthuru Kalaiselvan
With a change in location and lifestyle, they are prone to struggles with taking care of their health and wellbeing - particularly with purchasing living essentials. As current university students, we understood the weight of these responsibilities on top of academic studies.
Intended to be implemented for a university campus, the app assists with completing shopping lists through gamification and builds student connection to the campus community.
When the date of the planned shopping trip approaches, users will be notified and can check off purchased items from their list.
Addressing the need for advice among peers and a sense of community, users can write and respond to posts in the Community tab.
Better Bag provides both in-app rewards and redeemable coupons which can be claimed by completing certain tasks and obtaining coins.
We conducted interviews and an online survey with post-secondary students who have had experience living away from home. Our goal was to test our assumptions and fill our knowledge gaps.
Students struggle with newfound independence and responsibility.
What causes these struggles? What are the factors the positively and negative influence the experience?
Based on our synthesized findings pointing towards the purchase of daily living essentials, we developed two personas and their user journeys. They informed us on how we could develop the app for a wider range of students who are living away from home but with different needs.
From our research, we identified the need for motivation to plan shopping trips, a convenient way to find affordable living essentials, and support from fellow students on campus.
Covering these needs in our simple primary task flows, we then extended beyond and incorporated the reward system and profile customization. Such features could be the key to user retention and routine building.
As I developed the user flows for adding items to the shopping list and rewards, I conducted multiple rounds of usability tests. While users found the app easy to follow, they expressed confusion with the calendar view and check marking of completed tasks. Based on their feedback, I realized that simplicity should not sacrifice familiarity.
To increase engagement, I developed the visual system to maintain a polished look that appeals to all students without encouraging overspending.
This project was an opportunity to remember that starting with user research will always reveal important insights, whether the results reinforce or contradict our initial assumptions.
Through the process of streamlining the user flow and developing the gamification aspects of our app, I became aware of how a well intended feature could possibly do more harm to the users than good. Usability testing is key!